Coverage Report

Created: 2026-04-29 19:21

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/tmp/bitcoin/src/ipc/protocol.h
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// Copyright (c) 2021-present The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef BITCOIN_IPC_PROTOCOL_H
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#define BITCOIN_IPC_PROTOCOL_H
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#include <interfaces/init.h>
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#include <functional>
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#include <memory>
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#include <typeindex>
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namespace ipc {
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struct Context;
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//! IPC protocol interface for calling IPC methods over sockets.
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//!
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//! There may be different implementations of this interface for different IPC
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//! protocols (e.g. Cap'n Proto, gRPC, JSON-RPC, or custom protocols).
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class Protocol
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{
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public:
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    virtual ~Protocol() = default;
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    //! Return Init interface that forwards requests over given socket descriptor.
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    //! Socket communication is handled on a background thread.
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    //!
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    //! @note It could be potentially useful in the future to add
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    //! std::function<void()> on_disconnect callback argument here. But there
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    //! isn't an immediate need, because the protocol implementation can clean
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    //! up its own state (calling ProxyServer destructors, etc) on disconnect,
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    //! and any client calls will just throw ipc::Exception errors after a
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    //! disconnect.
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    virtual std::unique_ptr<interfaces::Init> connect(int fd, const char* exe_name) = 0;
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    //! Listen for connections on provided socket descriptor, accept them, and
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    //! handle requests on accepted connections. This method doesn't block, and
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    //! performs I/O on a background thread.
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    virtual void listen(int listen_fd, const char* exe_name, interfaces::Init& init) = 0;
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    //! Handle requests on provided socket descriptor, forwarding them to the
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    //! provided Init interface. Socket communication is handled on the
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    //! current thread, and this call blocks until the socket is closed.
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    //!
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    //! @note: If this method is called, it needs be called before connect() or
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    //! listen() methods, because for ease of implementation it's inflexible and
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    //! always runs the event loop in the foreground thread. It can share its
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    //! event loop with the other methods but can't share an event loop that was
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    //! created by them. This isn't really a problem because serve() is only
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    //! called by spawned child processes that call it immediately to
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    //! communicate back with parent processes.
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    //
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    //! The optional `ready_fn` callback will be called after the event loop is
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    //! created but before it is started. This can be useful in tests to trigger
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    //! client connections from another thread as soon as the event loop is
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    //! available, but should not be necessary in normal code which starts
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    //! clients and servers independently.
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    virtual void serve(int fd, const char* exe_name, interfaces::Init& init, const std::function<void()>& ready_fn = {}) = 0;
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    //! Disconnect any incoming connections that are still connected.
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    virtual void disconnectIncoming() = 0;
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    //! Add cleanup callback to interface that will run when the interface is
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    //! deleted.
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    virtual void addCleanup(std::type_index type, void* iface, std::function<void()> cleanup) = 0;
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    //! Context accessor.
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    virtual Context& context() = 0;
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};
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} // namespace ipc
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#endif // BITCOIN_IPC_PROTOCOL_H