/tmp/bitcoin/src/ipc/protocol.h
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1 | | // Copyright (c) 2021-present The Bitcoin Core developers |
2 | | // Distributed under the MIT software license, see the accompanying |
3 | | // file COPYING or http://www.opensource.org/licenses/mit-license.php. |
4 | | |
5 | | #ifndef BITCOIN_IPC_PROTOCOL_H |
6 | | #define BITCOIN_IPC_PROTOCOL_H |
7 | | |
8 | | #include <interfaces/init.h> |
9 | | |
10 | | #include <functional> |
11 | | #include <memory> |
12 | | #include <typeindex> |
13 | | |
14 | | namespace ipc { |
15 | | struct Context; |
16 | | |
17 | | //! IPC protocol interface for calling IPC methods over sockets. |
18 | | //! |
19 | | //! There may be different implementations of this interface for different IPC |
20 | | //! protocols (e.g. Cap'n Proto, gRPC, JSON-RPC, or custom protocols). |
21 | | class Protocol |
22 | | { |
23 | | public: |
24 | 1.11k | virtual ~Protocol() = default; |
25 | | |
26 | | //! Return Init interface that forwards requests over given socket descriptor. |
27 | | //! Socket communication is handled on a background thread. |
28 | | //! |
29 | | //! @note It could be potentially useful in the future to add |
30 | | //! std::function<void()> on_disconnect callback argument here. But there |
31 | | //! isn't an immediate need, because the protocol implementation can clean |
32 | | //! up its own state (calling ProxyServer destructors, etc) on disconnect, |
33 | | //! and any client calls will just throw ipc::Exception errors after a |
34 | | //! disconnect. |
35 | | virtual std::unique_ptr<interfaces::Init> connect(int fd, const char* exe_name) = 0; |
36 | | |
37 | | //! Listen for connections on provided socket descriptor, accept them, and |
38 | | //! handle requests on accepted connections. This method doesn't block, and |
39 | | //! performs I/O on a background thread. |
40 | | virtual void listen(int listen_fd, const char* exe_name, interfaces::Init& init) = 0; |
41 | | |
42 | | //! Handle requests on provided socket descriptor, forwarding them to the |
43 | | //! provided Init interface. Socket communication is handled on the |
44 | | //! current thread, and this call blocks until the socket is closed. |
45 | | //! |
46 | | //! @note: If this method is called, it needs be called before connect() or |
47 | | //! listen() methods, because for ease of implementation it's inflexible and |
48 | | //! always runs the event loop in the foreground thread. It can share its |
49 | | //! event loop with the other methods but can't share an event loop that was |
50 | | //! created by them. This isn't really a problem because serve() is only |
51 | | //! called by spawned child processes that call it immediately to |
52 | | //! communicate back with parent processes. |
53 | | // |
54 | | //! The optional `ready_fn` callback will be called after the event loop is |
55 | | //! created but before it is started. This can be useful in tests to trigger |
56 | | //! client connections from another thread as soon as the event loop is |
57 | | //! available, but should not be necessary in normal code which starts |
58 | | //! clients and servers independently. |
59 | | virtual void serve(int fd, const char* exe_name, interfaces::Init& init, const std::function<void()>& ready_fn = {}) = 0; |
60 | | |
61 | | //! Disconnect any incoming connections that are still connected. |
62 | | virtual void disconnectIncoming() = 0; |
63 | | |
64 | | //! Add cleanup callback to interface that will run when the interface is |
65 | | //! deleted. |
66 | | virtual void addCleanup(std::type_index type, void* iface, std::function<void()> cleanup) = 0; |
67 | | |
68 | | //! Context accessor. |
69 | | virtual Context& context() = 0; |
70 | | }; |
71 | | } // namespace ipc |
72 | | |
73 | | #endif // BITCOIN_IPC_PROTOCOL_H |